THE SIEVE
The world above has its maps, its clocks, and its sunlight. It has no room for you. You are the byproduct of a city that grew too fast and a reality that became too thin. You are what remains when the "Topsiders" look away.
"One day someone's walking around... and then... Nothing. The earth just... opens up... and swallows them."
I. The Geometry of the Lost
In the Underside, geography is a matter of opinion and physics is a polite suggestion. You didn't just wander off the path; you tripped over the Interval—that thin, jagged space between the "real" world and the one that truly breathes.
The city beneath is a shifting tapestry of industrial rot and eldritch grace. Steam pipes hiss with the voices of ancestors; the sewers are paved with the silver of forgotten kings. In the Underside, time works in circles, and a door in the cellar of a modern high-rise might open into a Victorian courtyard that hasn't seen the sun in a hundred years.
II. Rules of the Under
THE SIEVE is a rules-light, marrow-heavy roleplaying game of urban shadows and ontological mystery. It is designed for speed, atmosphere, and the constant threat of fading away.
Wits (The Knack)
Wits represents your sophisticated mental strength, social influence, and innate "Knacks." It is the attribute of the courtier and the survivor. It is how you navigate the strange logic of the Underside and hold your ground against entities that would see you erased.